Archive for the 'Modes of analyzing new media' Category

e-Performance and Plug-Ins

e-Performance and Plug-Ins: A Mediatised Performance Conference

On the 1st and 2nd of December I am heading up to Sydney to check out the e-Performance and Plug-Ins Congerence at UNSW. The conference focusses on cross- and multi-disciplinary investigations of issues around media/technology-based performance.

Over the last year or so I have started to think of my own work in terms of performance more and more. This performance stretches from private improvisation while programming in real time, to ‘live-coding’ experiments and VJ performances made using Vidgets.

After a quick look at the program, the following papers/presentations in particular caught my eye:

DAC 2005

Ok, back to the blog after a month…

I’ve been busy working full time and finishing a paper for DAC_05 - Digital Arts & Culture. A conference held in Copenhagen, Denmark in December this year. In 2003 DAC was held here at RMIT in Melbourne. Check out the melbourneDAC site and all the papers.

My paper focusses on the processes of play common to both the creation and use of Vidgets. Rather than looking at my work in terms of its relationship to theatre, literature or cimema (as is often the case when looking at new media art), I draw parallels with the history of sound art practice. In particular I compare the idea of the all data being explored in digital media to the all sound explored by sound artists.

I hope they like it :-)

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24 mo-vid

As a follow up to the TV series “24″, Fox is releasing a series of one minute ‘Mobisodes’ dubbed “24: Conspiracy”. These new micro-episodes are to be distributed (sold?) to Vodafone customers’ phones. I didn’t really get into the show when it was on TV but I think the subject matter would be ideal for an alternate reality style game.

I think the key to making this cooler would be using the fact that the playback device is a phone. This means ‘Mobisodes’ could be broadcast at any time of day or night with a 100% chance the audience will see them (even if they check their messages the next day). Users/viewers could send information back to the producers and/or to each other to select a character or plot thread to follow or just to comment.

I doubt that this will happen, but still, its is an interesting move for a major studio to start producing content for 3G capable phones.

More info:

MSNBC - Fox to create TV series for cell phones

BBC NEWS | Entertainment | TV and Radio | 24 being made for mobile phones

24weblog.com - Vodafone lures 3G customers with 24-inspired drama

Yahoo! News - Fox to Create Series for Wireless Phones

via SG and Boing Boing

This is Not Art Day Two

Next day I chaired Christy Dena’s paper at Critical Animals: Towards a Poetics of Multi-Channel Storytelling.

“Transmedia storytelling is, simply put, franchises: a movie is followed by a game, then perhaps a comic, website and so on. This paper outlines the poetics being developed for multi-channel storytelling; suggesting narrative schema intended to guide story creation and literary criticism.”

A couple of weeks before I was a little scared about chairing and running out of things to say or ask but once I read the paper I realised that it would be no problem at all - I had a million questions to ask. Christy began her current research topic when she was writing a novel and thought it would be interesting to let the reader chat online with a character (a bot) from the book as they read. When she looked into what had been written and done before she found quite a gap. While much had been written about spin offs and franchises such as Star Wars, there was very little on multi-channel storytelling whereby a single story is told across multiple media.

Some interesting research in this area (referenced in Dena’s paper) is Jane McGonical’s Avant Game and her paper from melbourneDAC. McGonical looks at alternate and mixed reality gaming whereby the use of multiple media such as websites, email, faxes, telephone answering machines and posters are required to traverse and piece together a story. (After I saw McGonical’s presentation at DAC I really wanted to produce an alternate reality game for my MA along the lines of The Beast. I soon realised how massively complex and time consuming its production it must have been.)

Christy’s paper can be found here: Star of Dena: Multi-channel Poetics paper

Later that day was Michelle Phillipov’s presentation on Death Metal vocality. It drew by far the largest crowd of all the Critical Animals sessions I saw. I wrote a little bit about it back here

I headed over to the Cambridge Hotel to help set up the video projectors etc for the weekend’s gigs. I brought my laptop with me just in case there was a need for an emergency VJ. Sure enough, I ended up playing a set in the main room with a band who’s name I never found out. It was quite good, with guitars and beats played live with a MIDI drumkit I think (it all happened very fast). I continued to play through until the next band and VJ were set up. Again, I used the Vidget.

On the Friday night I also documented Ben Frost (sound) and Khalid Abdullahi’s (video) School of Emotional Engineering set. It was cool to watch and listen intensely as I focused, framing shots. I got some really nice silhouetted images of Ben and Khalid with the video projections behind them. I also got some good closeups of their faces which were softly lit by their laptop screens. Hopefully some excerpts will show up online at some point soon.

This is Not Art Day One

THIS IS NOT ART 2004

I arrived in Newcastle late on the Wednesday night, its was a very long drive from Melbourne.

I stayed at an Irish themed pub called the Northern Star Hotel. The room was clean, fairly big (bigger than my room at home!), had two desks for me to set up all my equipment on and a tv with Channel V (doubled as a handy preview monitor too).

On Thursday morning I finished preparation for my Critical Animals presentation. I brought my printer/scanner/multifunction thing with me so I could scan in some last minute images from books (I still need to find some video of John Whitney’s films) and print out some notes to refer to.

I decided to use the Finder as my presentation tool after a bad experience a few months ago trying to use Keynote on the 2nd monitor output of my laptop with the notes on my own screen. It was very messy and the audience couldn’t see what I was doing properly. This time I set up a series of folders for each of my main points. Within each of these folders I had either examples (Quicktime files, jpegs etc) or sub-folders with sub-points. This worked very well, letting me keep track of where I was up to and letting the audience see exactly what I was doing.

Finder as presentation tool screenshot

I just caught the end of Keir Smith’s presentation From Transmission to Multiplicity: Interactive Art Installations as a Site for Research which looked very interesting. Keir is a Phd candidate from iCinema at UNSW in Sydney. He is studying as part of both the Collage of Fine Arts (COFA) and the Computer Science department.

“Keir Smith explores the changing methods with which interactive art installations are being designed, built and experienced, and the shift from singular author/creators, to groups of collaborators and multiple users.”

I look forward to reading his full paper when it is published in New Media Poetics.

Later that night I headed over to the QuantaCrib, an all-in improvised AV jam space. If I expanded the collection of computer and music bits and pieces that fill my tiny room to fill a hall sized venue this is what it would look like. Great fun. They had two video projectors going so I plugged into one and Tim plugged into the other. While he played with video feedback off his laptop monitor with Universal Access effects, I played with Vidget 3. Later another guy (who’s name I forget) played with a MAX patch he had written. I continued to play, matching some of his dark and heavily masked imagery. I tried to keep up but after a while I couldn’t stand to look at my low frame rate / low resolution video next to his super-fast, super-smooth lovely images. It was all good fun anyway.

Interactive Andy Warhol Marilyn Prints


This is a great example of an ‘ergodic’ interactive work with a very clever, but simple concept produced well. This site allows you to create your own ‘Marilyn’ prints in real time on screen with an embedded flash file.

Andy Warhol’s Marilyn prints

Call for papers: Critical Animals

It looks like its “Calls for entry” season, I’d better get to work on some applications.

From the Electrofringe list:

Critical Animals

CALL FOR PAPERS: CRITICAL ANIMALS - postgraduates working in the new medias.
Continue reading ‘Call for papers: Critical Animals’