Archive for the 'Note to self' Category

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del.icio.us continued

Sorry, my del.icio.us post was a little full of TLA (three letter acronyms).

I’ll try to explain a little bit more clearly.

Steve Harrington writes:

“I don’t get what is significant about RSS let alone RSS feeds or RSS feeds of bookmarks. Couuld you give an example and why you see this is cool -i.e. what does it help you accomplish fasterbetterqucker?”

OK, RSS was originally developed as a way of syndicating news headlines, summaries and the like. For example a news site like slashdot.org or news.bbc.co.uk may put out an rss feed of its current (latest) stories. This is like a stripped down version of the regular html version: no ads, no styles, nothing fancy, just the information. Rather than being formated like a normal html page with tags for bold, italics, etc. an RSS (or the competing format ATOM) feed will be formatted in XML with more general, database like tags like item, link, and description. This format is readable by a special news reading program and some newer web browsers (the next version of Apple’s Safari for example). So with an RSS feed and a program to read it, a user can get all the headlines and summaries very quickly and see if their favourite news site has been updated.

This format is also designed for computer-to-computer rather than computer-to-user communication and so is relatively easy to parse or interpret with a fairly simple program (much easier than HTML). So if I use del.icio.us to make an RSS feed of the URLs to video clips rather than web pages, I can make a simple program that takes these URLs and displays the associated video.

When you post a link to del.icio.us you can assign ‘tags’ to it. By tag I do not mean a piece of code, but rather a keyword. So say I linked to a clip of a monkey on a skateboard I could tag it ‘monkey’, ‘skateboard’, ‘silly’, ‘video’, etc. What is cool is that del.icio.us will generate an RSS feed for each of these tags so I could search for all links tagged ‘monkey’ by username and it will return an RSS formatted list.

For an example of how this could work, see my Quicktime Flickr photo viewer. It takes a word you type in and reads an RSS feed of images tagged with that word from the Flickr photo sharing site. It then takes these images and displays them as thumbnails. The same sort of thing could be applied to video content.

I hope this clears things up a bit :-)

del.icio.us

I had a quick play with del.icio.us today. It’s like a public bookmarks list, they call it ‘social bookmarks’. Its also like a stripped down blog engine with two key features that I think are very cool.

1. It generates RSS feeds of bookmarks.
2. Each entry can be ‘tagged’ and categorised – mmm, metadata ;-)

1+2 = It can generate RSS feeds for each tag.

So I was thinking, what if rather than linking to web pages I link to video files. And what if rather than giving a text description, I include a reference to a jpeg thumbnail. Now I could theoretically link to any piece of video I find or generate on the web and find it by searching for its tag. This would work just like my flickr viewer except for video/sound/anything.

Kent St week 3

I just got home from playing some visuals at Kent St. The show went pretty well but unfortunately the internet connection was down. This meant I could use only the clips I had on my laptop – no flickr image leeching :-) . I’ve seriously gotta make/process some more clips and/or explore some more different effects because by the end of the three hour set I was thoroughly sick of all my clips.

I added a couple of new buttons to the interface so that I could have more than 25 clips at a time to choose from but they didn’t work as I had planned. Rather than getting the next 25 clips from my xml file, they got only got one extra clip and replaced the first. Luckily I was able to edit the xml, cutting the top 25 clips and pasting them back at the bottom, then re-loading the thumbnails. Whenever I load an xml file everything pauses for a good few seconds, even if the file is stored locally. I think I’ll just try to make more space for thumbnails so that next time I don’t have to reload as often.

Plug & Play @ Kent St + Vidget 3 preview

For the past couple of Thursday nights I have been playing live visuals at a night called ‘Plug & Play’ at a bar called Kent St (located confusingly on Smith St in Collingwood). The night is run by two fine gentlemen named Jean Poole and Future Eater and is a nice relaxed place where each week people come to plug in their audio/video/laptop/playstation/casio devices and play. The venue also has a good broadband connection which allows for international djs/vjs to perform remotely and for me to test my latest vidgets. Version 3 is just about ready for posting here and combines the layering/mixing of clips of the first version with the photo searching and xml reading of the Flickr Viewer.

Here is a screenshot of the new drag and drop interface. The grid of images is loaded dynamically based on an xml file which means I can set the vidget up to play different content without rebuilding the entire project in LiveStage Pro. Almost everything is modular now. The ten thumbnails on the right are the results of a Flickr search for the tag ‘blue’. Each of these thumbnails is draggable to the three clip holders at the top of the screen (red, green, and blue). These refer to the three different layers of video which are output to a screen or projector. Up to three video clips or still images may be mixed/layered together.

After playing with this prototype version at Kent St last week I’m definitely going add some more space for thumbnails as I ran out of content after a while. I am also going to explore some more of the graphics modes for combining the images.

Oh yeah, I’m playing there again this week so if you’re in Melbourne come down. Its free and starts at about 8pm @ Kent St, 201 Smith St Collingwood.

Allan Mitelman @ NGV and blogging works on paper

Allan Mitelman, Untitled, 1976 I bumped into my auntie the other day in the city and we had a look at Allan Mitelman: works on paper 1967 – 2004 at The Ian Potter Centre: NGV Australia. As we were wandering around the gallery I noticed that all of the works were titled Untitled and the year. We had a chat about how the works were abstract and how giving them names would impose a fixed meaning on something that you could otherwise find your own meaning for.

Conceptually and artistically this made sense but it was then that I realised there were often more than one works from the same year. How does the gallery keep track of them and how do you refer to one particular work, “the medium sized blueish one with the fine scratches?” The blogger part of my brain said: “Why aren’t they date-stamped?” December 17 1976 at 4pm. They could be referenced with a permalink in the artist’s journal. What were they thinking at the time? Not necessarily a statement of intention for the work but an extra insight into what what was going on at the time. “I’m really into rubber stamps at the moment but I don’t like the black ink, this purple is much better”, for example.

That’s kinda what I’m trying to do with this blog.

Gene Youngblood, Expanded Cinema

The full text of Gene Youngblood’s classic 1970 book on experimental film and video Expanded Cinema has been made available online. It has some really great information on the Whitney brothers’ films.

Youngblood, Gene. 1970. Expanded cinema. Toronto and Vancouver: Clarke, Irwin & Company Limited.

The Pachinko Effect

Image of a Pachinko machine shamelessly leeched from a Google Image search

I read this post on Even’s beautifully designed polarfront.org a few weeks ago and it struck a chord,

“When surfing networked images of Orkut relations and the latest Livejournal images (actually there used to be a page on adcott.net that displayed only the images – that rocked) consciousness seems to gather to a little spot and then fade completely. Akin to the brass knobs on Japanese pachinko machines, it’s not meaningfull interaction, but a ruse tricking you into believing you are affecting outcome, a trick to facilitate immersion…”

I’d argue “The Pachinko Effect” could be used to describe the way a lot of interactive media works operate. This is not to put them down, on the contrary, it is to note that there are many different modes of interaction. I like the idea that a work could be designed so that user interaction has little to no effect on the work, but still gives the user a feeling of agency. This approach could work well (or just be frustrating) for more ambient works. For example, a row of buttons could have nice roll-over images or mouse-down actions, maybe even make beeps or clicks when they are pressed, but have no effect on the greater outcomes of the work. Or perhaps the meaning of these interactions could be so abstract and convoluted that they are as good as random. If the work was as exciting as a pachinko machine to watch and listen to I think people would come back for more :-)

About Vidgets

I’ve been toying around with names for what I am making in this project: ambient, networked, desktop, interactive, video machines? Noisy, digital, VJ, software instruments?

It gets confusing when I describe the works as Quicktime Movies: “like short films?” no, for the moment I’m not really interested in narrative; “what’s so interesting about putting a video file on the internet?” well the movies can actually talk to each other and the user can control how they play; “so its like Choose-Your-Own-Adventure?” um, kinda, not really…

I think I was on the right track when I started thinking about the works as machines, like Russolo’s ‘noise machines’, Aarseth’s ‘machines for the production of variety of expression’, Deleuze and Guattari’s machines, and Lou Reed’s Metal Machine Music.

The question then became, “how do these machines work in a desktop environment?” The works are like screen savers except that rather than going away when you move the mouse, they potentially get better because you can manipulate them. They are like games except that to a large extent the user makes up their own rules and goals and can choose their own level of participation. They are like demos and visualisers except that the programming is very basic and the graphics are composed of video files rather than generative algorithms. Unlike all of these, the works needn’t take up the whole screen. They should be able to run alongside other programs, like visual music in the background. Like widgets.

The idea of video-widgets became vidgets and I think I like the sound of it.

Call for submissions: Experimenta New Visions 2004

Again from the Electrofringe list (join here):

EXPERIMENTA
2004 NEW VISIONS COMMISSIONS
Call For Submissions
Deadline: 12 July 2004

Experimenta is inviting emerging digital artists, new media artists,
filmmakers, video makers and animators to submit project ideas for the 2004
New Visions Commissions program that reflects upon the concept of illusions.
Continue reading ‘Call for submissions: Experimenta New Visions 2004′

Call for submissions: Video Dictionary

Last one… from the Electrofringe List

Call for Submissions – Video Dictionary
Deadline: 16 October

Video Dictionary is a project about language and moving images. It is a new venture of The Video Art Foundation after the development and presentation of 25hrs in Barcelona. The aim of the Video Dictionary is to make a collection of videos of less than one minute of duration that define different words of the dictionary. It will reflect about the relationship of objects and words, and the capability of moving images to construct meaning. The videos are made by a wide variety of video artists from different countries and language speakers using video in its work. Videos should not contain words neither on the images nor on the soundtrack, so the dictionary is available for speakers of all languages. However, English will be the primary language for classify and order the entries.

Find out more at www.videodictionary.org

More details can be found here. The deadline is 16th October 2004.

Call for submissions: Experimenta New Visions 2004

Again from the Electrofringe list (join here):

EXPERIMENTA
2004 NEW VISIONS COMMISSIONS
Call For Submissions
Deadline: 12 July 2004

Experimenta is inviting emerging digital artists, new media artists,
filmmakers, video makers and animators to submit project ideas for the 2004
New Visions Commissions program that reflects upon the concept of illusions.
Continue reading ‘Call for submissions: Experimenta New Visions 2004′

Call for works: Elecroprojections & Electrofringe Net.Art

From the Electrofringe list:

Electrofringe call for
1. Screen Works
2. OnLine/Net.Art

30 September 30 -  4 October 2004 in Newcastle NSW Australia.

1. ELECTROPROJECTIONS
Electrofringe is looking for innovative video and screen based works. Send us your cut/up, arthouse, pop kitsch or glitch documentaries, animation, whatever and if selected your work will be programmed into the ElectroProjections screening program.

2. ELECTROFRINGE NET.ART
Submit your online artwork for consideration in the Electrofringe 2004 Net.Art exhibition.

… Closing date for submissions – 25 JUNE 2004.
Continue reading ‘Call for works: Elecroprojections & Electrofringe Net.Art’

Call for papers: Critical Animals

It looks like its “Calls for entry” season, I’d better get to work on some applications.

From the Electrofringe list:

Critical Animals

CALL FOR PAPERS: CRITICAL ANIMALS – postgraduates working in the new medias.
Continue reading ‘Call for papers: Critical Animals’

Manifesto: The art of digital noises (a draft)

A mash-up of Deleuze, Guattari, Russolo, Manovich, Aarseth and Miles.

We must embrace both signal and noise in all its forms.

Luigi Russolo and the Futurists embraced the complete spectrum of noises and sounds and incorporated them into the art of noise, arguing that:
“[The] evolution of music is comparable to the multiplication of machines” “Musical sound is too limited in its variety of timbres” and that “We must break out of this limited circle of sounds and conquer the infinite variety of noise-sounds.” Digital technology allows the sampling, manipulation, generation and reproduction of not only the complete spectrum of sounds and noises but also the complete range of photographic, cinematic, videographic, literary and typographic content. The digital domain brings with it a unique new spectrum of digital distortions and noises to be explored. Artefacts may be generated through the use and misuse of compression algorithms, file corruption and manipulation.

We must explore the use of inter-textual and inter-network digital communications.

As well as these readily tangible sources and distortions, the digital domain opens up new opportunities for the incorporation of digital signals and noises which may be sent from machine to machine, text to text. Russolo argues that “Every manifestation of life is accompanied by noise” and that “Noise is thus familiar to our ear and has the power of immediately recalling life itself.” Similarly, today almost every action we take is accompanied by a digital transaction. As life becomes increasingly mediated by digital technologies, the manipulation and subversion of these media allow for new forms, genres and narratives. As Russolo writes, “Although the characteristic of noise is that of reminding us brutally of life, the Art of Noises should not limit itself to an imitative reproduction. It will achieve its greatest emotional power in acoustical enjoyment itself, which the inspiration of the artist will know how to draw from the combining of noises.” While emergent genres such as mixed reality and alternate reality gaming use ‘fictional’ websites, email and SMS messages to great effect, reproducing and ‘reminding us of’ the digital signals of everyday life, it could be argued that these techniques are most effective when combined. HTTP, FTP, RTSP, email, SMS, WiFi, Bluetooth, scripting and streaming technologies may all be appropriated and incorporated.

We must take advantage of the possibilities of digital manipulation in real time

Just as the futurists constructed noise machines with controls for pitch and rhythm which may be manipulated as they are played, we must create audio-visual machines which are equally responsive. One of the most important aspects of the manipulation and generation of digital audio-visual noise is that it can occur in real time. No more click and wait. The movements of a mouse can pan a virtual camera in a 3d space. The strokes of a keyboard can trigger noises. The presence of another user viewing the same movie as you can have and effect on its outcome. Two separate Quicktime movies hosted on different servers on different sides of the world can communicate with each other on the desktop of a user. While many different media types may be manipulated in real time today, due to a number of different factors the audio/music realm has lead the way in this regard. Technologies such as MIDI allow for the real time control of a multitude of audio (and now video and computer) devices. Digital samplers, synthesisers and signal processors must, by their very nature function in real time. We must strive to create audio-visual ‘machines’ which match this level of responsiveness and expressiveness.

We must explore the new forms of authorship facilitated by digital technology

Deleuze and Guattari contend that “A book has neither object nor subject; it is made of variously formed matters, and very different dates and speeds. To attribute the book to a subject is to overlook this working of matters, and the exteriority of their relations. When we are dealing with digital media the assemblage of ideas, sources and external links takes on a literal and physical as well as conceptual meaning. A work may be constructed wholly out of the combination or manipulation of previously existing samples or signals. Again, to link back to sound art, the work may be the construction of the instrument, its scoring / programming, its performance or any combination of the three. Lev Manovich proposes a useful list of authorship models to be explored:

“Collaboration of different individuals and / or groups (over the network or in person, in real time or not);
Interactivity as collaboration between the author and the user
Authorship as selection from a menu
Collaboration between a company and the users
Collaboration between the author and the software
Remixing
Sampling
The Open Source Model”

Presentation

A few weeks ago I made a presentation to the staff at uni. The glass half full version is that I learnt a lot about what not to do. The glass half empty version is that it didn’t go very well.

Things I found out:

  • Less points is better
    I had about 40 slides prepared and had time to get through less than 10
  • Less words on screen & more in my notes
    I had quite a few slides which were dot points or quotes. Since I had them up on screen I felt weird about just reading them out and got muddled. Next time I will use mostly images or examples on screen and use the dot points and quotes in my notes.
  • Less explaining – more referring
    Looking back I didn’t quite know what the audience would be like and who I should target my presentation to. I made the mistake of trying to explain a whole lot of my background research when I should have been focussing on the implications of these ideas on my work and just referring to them in brief.
  • Again – Less points
    The focus of my presentation should have been what my work is about, why it is important and so on. These were going to be my last points that I was building to…. before I ran out of time. They should have been my first points.
  • Dual monitoring is a bad idea
    I should have used video mirroring on my laptop rather than the dual monitor output. When I was preparing things to move to the projector display the audience had nothing to look at. I ended up leaving error messages etc on the screen without knowing it. It is much better to show the audience what you are doing
  • Keynote / Powerpoint presentations are not very flexible
    When I got the ‘five minutes left’ warning I realised how fixed and linear my slideshow was, there was no quick way for me to jump to my last points and I ended up trying to summarise the other points as I went through them.

I’m sure I’ll think of some others to note down.

Lit review dots

The problem:
Technologies exist to enable artists and media producers to create and develop new media forms which remediate and draw upon existing forms such as video, photography, text and sound, creating works based on real time user interactivity and global networking.

Why the problem is a problem:
Video is generally thought of as linear and time dependent and so tends to have generic methodologies that mitigate against interactivity.
As the role of the viewer or consumer of shifts to that of the user or player the methodologies of the director or producer of new media must also shift.

My approach to the solution:
By studying the history of interactive video

Why my solution to the problem may work:

The uses, affordances, and history of real time interactive video

The changes associated with the shift to ‘new media’
* linear vs non-linear or multilinear structures
* real time vs non real time video
* ‘soft’ media vs ‘hard’
*

* The use of cinematic language and theory to analyse and critique new media

* technical realities and notes

* alternate and mixed realities
* user performance, theatre in virtual spaces and role play

* Human Computer Interaction, ‘Information Architects’, ‘Interaction design’ and such

* The database as an alternative to narrative structure

* What can we learn from video games and the concept of play and what are the differences

*

* Deleuze and Guattari

* The ‘Action-Research process’

* Narrative, closure and the refusal of closure in interactive media

* Maps and the topographical features of hypertext

* unfinish as an aesthetic of new media

* Interactivity as totalitarian vs the utopian view

* ergodic vs traditional narrative
* ‘texts’ vs ‘Cybertexts’

* the history of hype and ‘vapourware’ associated with new media