Archive for the 'The role of the user' Category

24 mo-vid

As a follow up to the TV series “24″, Fox is releasing a series of one minute ‘Mobisodes’ dubbed “24: Conspiracy”. These new micro-episodes are to be distributed (sold?) to Vodafone customers’ phones. I didn’t really get into the show when it was on TV but I think the subject matter would be ideal for an alternate reality style game.

I think the key to making this cooler would be using the fact that the playback device is a phone. This means ‘Mobisodes’ could be broadcast at any time of day or night with a 100% chance the audience will see them (even if they check their messages the next day). Users/viewers could send information back to the producers and/or to each other to select a character or plot thread to follow or just to comment.

I doubt that this will happen, but still, its is an interesting move for a major studio to start producing content for 3G capable phones.

More info:

MSNBC - Fox to create TV series for cell phones

BBC NEWS | Entertainment | TV and Radio | 24 being made for mobile phones

24weblog.com - Vodafone lures 3G customers with 24-inspired drama

Yahoo! News - Fox to Create Series for Wireless Phones

via SG and Boing Boing

Interactive Andy Warhol Marilyn Prints


This is a great example of an ‘ergodic’ interactive work with a very clever, but simple concept produced well. This site allows you to create your own ‘Marilyn’ prints in real time on screen with an embedded flash file.

Andy Warhol’s Marilyn prints

About Widgets

I was familiar with the term ‘widget’ as both a kind of gadget to be used in examples (I always picture being in a year seven information processing and management class doing a graph with the title ‘Widget Sales up 17%) and an element of an interface (eg. a play/pause button widget), but recently the term has become quite a trendy buzzword and is used to describe a class of applications or desktop accessories which sit somewhere in between being ‘content’ like a basic web page, and ‘application’ like a word processor or design tool.

For the past couple of years a program called Konfabulator! has been providing Mac OS users with a suite of functional widgets and the tools to create their own. Check out their site and download the free version. Some great examples of widgets developed by the makers of Konfabulator are weather forecasts which automatically update themselves drawing on weather feeds, photo viewers, calculators and iTunes remote controls which display song information in real time. I had heard of Konfabulator ages ago but I wasn’t reminded of it until I watched the Apple WWDC Keynote presentation. In a very long presentation focussing on the the next version of Mac OS X, Tiger , amongst a number of very cool new features was one called Dashboard.

From the website:
One Dashboard, Many Widgets
The Dashboard is home to a new kind of application called Widgets. Widgets are mini-applications written in JavaScript that are designed for fun as well as function. They keep you up to date with timely information from the Internet such as stock quotes or the latest view from your favorite Web cam. They can also provide quick, simple access to frequently-used applications such as a calculator, a playback controller for iTunes and a contact look-up for Address Book.”

One of the best things about widgets such as the ones developed by Konfabulator and copied by Apple is that they know their place on the desktop and in the network. What I mean by this is that each widget has a single function and does it well, and that it is able to interface with other programs and files on local and remote systems. A good example would be the standard calculator which comes with the current version of OS X. While a basic calculator is a useful tool, making a calculator which is ‘aware’ that it is on a computer which is connected to the network means the user no longer has to look up currency conversion rates manually because the calculator program can automatically update rates from a remote service.

I don’t think this ‘new kind of application’ is all that new, but it is definitely an interesting one to be explored in art practice.

Vidget 1: an interactive networked VJ application for Quicktime

Its been a bit quiet around here for a while and this is why. I’ve been working pretty solidly on this piece for the past couple of weeks leading up to a gig I co-organised last week. Segmentation Fault is a semi-regular experimental music & visual night we put on every couple of months and proved to be a good motivation (ie. deadline) to get a work together for. in my research I am mostly interested in applying VJ aesthetics and methods to the desktop environment where the user becomes the performer, but its always fun to perform in front of an audience of humans in a room.

Now its time to release this draft to the world and see what people think. Click on the images below to load the two parts in Apple - QuickTime Player.

The scrambled looking black, white and green image will load the ‘output’ movie. This is the movie to be projected on a screen or viewed on a second monitor. It is designed to run at full PAL resolution (720 * 576) to suit the TV output of my laptop. If you want to try it out on a single monitor setup, you can load the movie and select ‘Half Size’ from the Movie menu in Quicktime Player. This movie is really just a kind of holder for up to three other movies. To load different clips into the ‘output’ movie you will need to use the ‘interface’ movie below.

This movie controls which video loop is loaded in which layer of the output movie. Along the top of the window are the numbers 1, 2 and 3. These represent the three layers with 3 being the ‘highest’, 1 the lowest and 2 in between. Next to each of the numbers are playback controls for each layer. Once clips have loaded they may be played forwards and backward, in slow and fast motion and stepped through frame by frame. Next to the playback controls are the graphics mode controls. These control the ways in which each of the layers are blended.

‘Blend 0′ means the clip is completely transparent. It is probably a good idea to switch to this setting if you are going to load a big clip as it will take a while to load and display a still image whilst it is doing so. ‘Blend 100′ means the clip is 100% opaque so any other clip below it will not be seen.
‘Add Max’ adds the bright portions of the clips image over the clips below, leaving the dark areas transparent. ‘Add Min’ adds the dark portions of the clips image over the clips below, leaving the lighter areas transparent. ‘Sub Pin Blk’ subtracts the bright areas of the clips image from the ones below so white snow on a black background will result in black snow on a transparent background. ‘Inverse Or’, ‘Exclusive Or’ and ‘Inverse Exclusive Or’ produce other effects but to be honest I’m still not sure exactly how they work :-).

These graphics modes probably won’t be much fun to play with until some different clips are loaded into each of the layers. To do this I have designed two different patch loaders. If you click on the 1 or 2 with red # symbols next to them the # will change to a *, telling you which loader is active. The first thing to do is select which layer or ‘channel’ to load the clip into. These are selected by clicking the large 1, 2 or 3 at the top. Next a clip may be selected from the list at the bottom half of the controls. The clip’s name and id number are displayed and when the ‘Do It!’ button is pressed the clip will start to load. (If you are wondering why it is called ‘Do It!’ go see Starsky and Hutch :-))

Note: there may be a couple missing - such as the ‘live input’ at the bottom right, so if you get a ‘broken movie’ image just try another clip.

The Livestage Pro project files can be found here: interfaceproject.zip outputproject.zip

Manifesto: The art of digital noises (a draft)

A mash-up of Deleuze, Guattari, Russolo, Manovich, Aarseth and Miles.

We must embrace both signal and noise in all its forms.

Luigi Russolo and the Futurists embraced the complete spectrum of noises and sounds and incorporated them into the art of noise, arguing that:
“[The] evolution of music is comparable to the multiplication of machines” … “Musical sound is too limited in its variety of timbres” and that “We must break out of this limited circle of sounds and conquer the infinite variety of noise-sounds.” Digital technology allows the sampling, manipulation, generation and reproduction of not only the complete spectrum of sounds and noises but also the complete range of photographic, cinematic, videographic, literary and typographic content. The digital domain brings with it a unique new spectrum of digital distortions and noises to be explored. Artefacts may be generated through the use and misuse of compression algorithms, file corruption and manipulation.

We must explore the use of inter-textual and inter-network digital communications.

As well as these readily tangible sources and distortions, the digital domain opens up new opportunities for the incorporation of digital signals and noises which may be sent from machine to machine, text to text. Russolo argues that “Every manifestation of life is accompanied by noise” and that “Noise is thus familiar to our ear and has the power of immediately recalling life itself.” Similarly, today almost every action we take is accompanied by a digital transaction. As life becomes increasingly mediated by digital technologies, the manipulation and subversion of these media allow for new forms, genres and narratives. As Russolo writes, “Although the characteristic of noise is that of reminding us brutally of life, the Art of Noises should not limit itself to an imitative reproduction. It will achieve its greatest emotional power in acoustical enjoyment itself, which the inspiration of the artist will know how to draw from the combining of noises.” While emergent genres such as mixed reality and alternate reality gaming use ‘fictional’ websites, email and SMS messages to great effect, reproducing and ‘reminding us of’ the digital signals of everyday life, it could be argued that these techniques are most effective when combined. HTTP, FTP, RTSP, email, SMS, WiFi, Bluetooth, scripting and streaming technologies may all be appropriated and incorporated.

We must take advantage of the possibilities of digital manipulation in real time

Just as the futurists constructed noise machines with controls for pitch and rhythm which may be manipulated as they are played, we must create audio-visual machines which are equally responsive. One of the most important aspects of the manipulation and generation of digital audio-visual noise is that it can occur in real time. No more click and wait. The movements of a mouse can pan a virtual camera in a 3d space. The strokes of a keyboard can trigger noises. The presence of another user viewing the same movie as you can have and effect on its outcome. Two separate Quicktime movies hosted on different servers on different sides of the world can communicate with each other on the desktop of a user. While many different media types may be manipulated in real time today, due to a number of different factors the audio/music realm has lead the way in this regard. Technologies such as MIDI allow for the real time control of a multitude of audio (and now video and computer) devices. Digital samplers, synthesisers and signal processors must, by their very nature function in real time. We must strive to create audio-visual ‘machines’ which match this level of responsiveness and expressiveness.

We must explore the new forms of authorship facilitated by digital technology

Deleuze and Guattari contend that “A book has neither object nor subject; it is made of variously formed matters, and very different dates and speeds. To attribute the book to a subject is to overlook this working of matters, and the exteriority of their relations.” When we are dealing with digital media the assemblage of ideas, sources and external links takes on a literal and physical as well as conceptual meaning. A work may be constructed wholly out of the combination or manipulation of previously existing samples or signals. Again, to link back to sound art, the work may be the construction of the instrument, its scoring / programming, its performance or any combination of the three. Lev Manovich proposes a useful list of authorship models to be explored:

“Collaboration of different individuals and / or groups (over the network or in person, in real time or not);
Interactivity as collaboration between the author and the user
Authorship as selection from a menu
Collaboration between a company and the users
Collaboration between the author and the software
Remixing
Sampling
The Open Source Model”

Office Voodoo

Office Voodoo is a great example of an interactive video project that uses a cinematic/televisual aesthetic with real life actors whilst maintaining meaningful real time user interaction. It is rare to a project which achieves all these aims at once.

Office Voodoo features footage of two bored workers as they sit in an office. By physically manipulating ‘voodoo’ dolls with red flashing eyes, two users may control the characters’ emotional states. Depending on the combination of the two characters’ moods a real time editing engine cuts together shots which form a kind of ‘algorithmic sitcom’, as the site says. The editing engine respects the conventions of shot / reverse shot and continuity editing, making for a fairly seamless TV like program.

While I haven’t played with it myself, the About Office Voodoo movie on the site shows examples of people using the system and the effects of their actions on the characters. It reminds me of being a director holding casting auditions where I would get actors to act out a scene in a couple of different ways. My favourite was when I asked an actor to rap a David WIlliamson play.

From the site:

“With advances in compression standards and faster, larger hard disks, the film form is finally freeing itself from the inherent linearity of the celluloid or tape substrate, as it becomes chunks of data that can be retrieved instantaneously. This explosion of the film medium is redefining our approach to narrative filmmaking and over the viewer’s control of the time flow and the plot. In the attempt to carry on the tradition of mimetic storytelling with real actors, this piece brings together the craft of cinema with automated editing techniques, trying to replicate in new media semiotics what 1920s soviet filmmakers like Kuleshov did to film with montage. Here, the knowledge of the editor is represented in the machine, and the rules are scripted according to user interaction. As a filmmaker and a programmer, the author is telling a story not only with audiovisual media but also with computer code.” [my emphasis]

More Links:
Michael Lew
Media Lab Europe

Digital Media Fund MILIA briefing

On Wednesday night I attended the Film Victoria Digital Media Fund briefing on the recent MILIA World Interactive Content Forum which was held in France. The briefing was held at The Westin Melbourne - very swanky :-)
MILIA is a huge annual event that started out as a primarily ‘multimedia’ industry conference and has, since last year, merged with another even larger television industry conference. The speakers at the briefing who attended MILIA were Amelia King, Nell White, Rosie Allimonos, and Brian Buchanan.

Amelia King is the manager of the Digital Media Fund.

Nell White is a film & television producer who has moved into new media productions such as A Year on the Wing - an online documentary for the ABC. For more info on the project see the press kit .

Rosie Allimonos is the producer of the excellent ABC Online works Winged Sandals and The Space: Tour Of Duty. For more information on Winged Sandals see Rosie’s informative background information and a review of the project by Barista. Rosie is also the president of Experimenta, a “new media arts, film, video, sound and performance” organsiation that produces events such as The House of Tomorrow which is currently touring Australia (and which I managed to miss when it was in Melbourne - oops).

Brian Buchanan is a journalist who works for News Interactive, editing [former editor of] news.com.au. His reports from MILIA were published in The Australian IT section and onlineFrom TV screen to any screen (April 1, 2004) Movies-on-the-move in mobile world (April 6, 2004). For background information on the history of news.com.au see this interview with Brian published on www.journalism.co.uk: News Ltd head reveals secret of online success.